3d Video Accelerator Memory Requirements


The following table shows the amount of local video memory that would be required to achieve acceptable game performance at various resolutions. This is calculated on a generic basis and does not take into account how memory is allocated on any specific card. For a particular resolution to even work, your card must have at least the amount of memory shown as "Total Buffer Memory Required" plus 2 meg, which is the smallest size texture cache that I am aware of on any currently available 3d card. For good performance with typical games released in 1998 or later, the card should have at least the amount of memory shown as "Total Local Memory Recommended". Less than this will result in increased texture swapping, which will reduce frame rate and cause jerkiness or pauses.


Estimated Memory Requirements for Various Video Modes
Width, pixels Height, pixels Buffer Depth, bits per pixel Memory Per Buffer, mB Total Buffer Memory Required, mB Total Local Memory Recommended, mB
Double Buffered Triple Buffered Double Buffered Triple Buffered
512 384 16 0.38 1.1 1.5 9.1 9.5
512 384 32 0.75 2.3 3.0 10.3 11.0
640 480 16 0.59 1.8 2.3 9.8 10.3
640 480 32 1.17 3.5 4.7 11.5 12.7
800 600 16 0.92 2.7 3.7 10.7 11.7
800 600 32 1.83 5.5 7.3 13.5 15.3
1024 768 16 1.50 4.5 6.0 12.5 14.0
1024 768 32 3.00 9.0 12.0 17.0 20.0
1280 1024 16 2.50 7.5 10.0 15.5 18.0
1280 1024 32 5.00 15.0 20.0 23.0 28.0
1600 1200 16 3.66 11.0 14.6 19.0 22.6
1600 1200 32 7.32 22.0 29.3 30.0 37.3

Notes:

  • Z buffer depth is assumed to be same as color depth.
  • Total buffers required = number of frame buffers + 1 z-buffer.
  • Stencil buffers and other advanced features are not accounted for.
  • Total local memory recommended includes 8 meg for texture cache.